My thesis explores the generative application of gender analysis to interaction design.

What does that mean?
At SVA IxD, thesis is a consistent approach to a persistent idea. I think a lot about gendered perspectives.

Gender affects the way that we interact with the world. There are 'masculine' and 'feminine' modes of doing lots of things, including language use and understandings of technology. I think that understanding the differences between these perspectives can give us a new framework for designing engaging interactions.

The term 'gender' refers to the socio-cultural process that forms our understanding of 'masculine' and 'feminine'. It's why some may find it odd that grown men enjoy watching My Little Ponies. It's not that men, biologically, aren't able to watch My Little Ponies, it just it seems like they're not supposed to like it. Here's a quick video about these so-called 'Bronies'.


On this blog I post articles, thoughts, and information related to my thesis. I also keep a daily changelog of all the bits and pieces I do.

tash wong

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Good ideas are not everywhere.

Startupville

Strange as it sounds, this was a somewhat surprising insight. At grad school we’re constantly surrounded by concepting sessions, thesis ideas, and astounding guest lectures; so much so that I tend to forget that theres a lot of half-baked work out there.

The startup mania that happens at SXSW was a rather amazing reminder of how many undercooked or just downright creepy ideas become a reality. On the first night, Prachi and I went to a few sites for the Startup Crawl. We were excited to see new ideas and speak to people about their startup experience, but instead we found offices with beer pong, meeting rooms named after sushi, and services that hold on to your social network activity…for your employer. Each to their own, but we didn’t find there was much to construct conversation around. The abundance of bad office furniture didn’t help either. 

A couple of nights later, I had the opportunity to meet a few new people over dinner. One person I spoke to had launched a startup just the day before, upon arrival to SXSW. He told me, proudly, about how they’d conceived and built their service in a very compressed time frame, I suspect without much user testing and iteration or even testing if there was any demand for the product in the first place. 

Believe it or not, but I found this all really inspiring. It gave me renewed faith in my work and my ideas. Thanks to my time at SVAIXD, it seems obvious to me that you must consider and design for the people at the center of a product or service, and not for the sake of building the product itself, but I realized that’s an insight not everyone has.

    • #ideas
    • #sxsw
    • #thesis
    • #startups
    • #svaixd
    • #design
    • #user centered
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SVA IxD Thesis Blog of David Bellona: Ruby on Rails: RIP 2/13/2012 - 3/9/2012

svathesis:

I thought it more important that I focus on communicating the idea of the coal button, rather than hack away at making a functional one.

After day 2 at SXSW, I feel that this is a pretty important idea that a lot of people miss. Talked to a few people to day well entrenched in the technology they’ve developed for a half-baked idea.

    • #ideas
    • #story
    • #concept
    • #austin
    • #sxsw
    • #thesis
    • #blog
    • #svaixd
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Tash Wong is an Interaction Designer living in Brooklyn NY.

She made her start in architecture, but soon became enamored by the speed and flexibility of the web. After transitioning spatial design skills into user experience and technical chops to code, she’s spent time creating groundbreaking mobile frameworks and product consulting for NY-based tech startups.

She is presently pursuing an MFA in Interaction Design at SVA, and is the co-creator of Coastermatic.

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