My thesis explores the generative application of gender analysis to interaction design.

What does that mean?
At SVA IxD, thesis is a consistent approach to a persistent idea. I think a lot about gendered perspectives.

Gender affects the way that we interact with the world. There are 'masculine' and 'feminine' modes of doing lots of things, including language use and understandings of technology. I think that understanding the differences between these perspectives can give us a new framework for designing engaging interactions.

The term 'gender' refers to the socio-cultural process that forms our understanding of 'masculine' and 'feminine'. It's why some may find it odd that grown men enjoy watching My Little Ponies. It's not that men, biologically, aren't able to watch My Little Ponies, it just it seems like they're not supposed to like it. Here's a quick video about these so-called 'Bronies'.


On this blog I post articles, thoughts, and information related to my thesis. I also keep a daily changelog of all the bits and pieces I do.

tash wong

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Toilet paper problems

I’m working on a project for my Physical Computing midterm, its called ‘tp minder’. Guri, Minnie, and I were brainstorming for small problems to solve and focused in on toilet paper notification. At the time, we though this would be a fantastically fun and silly project - a system that lets you know there’s no toilet paper in a bathroom stall. 

During our presentation the question was asked, “Who’s suffered from this problem before - being stranded in a bathroom with no paper?”. 9 out of the 10 women raised their hands. It was then I realized, that this isn’t actually a small problem, but an indicator of something much bigger. 

Think about it - using the numbers in this unscientific survey, roughly 90% of women in toilet paper using countries have endured the uncomfortable embarrassment of this problem. Thats 140M people in the US alone. Think thats not enough? Think of the time it takes to check toilet paper levels of every single stall of a movie theater or stadium bathroom.  

Why hasn’t this problem been solved? My guess is that the ‘problem solvers’ of our world have been predominantly male for a long time. I’m not saying they didn’t want to solve this problem, but more that this slice of life isn’t lived by them. I’ve learned from recent conversations that when a dude needs to use toilet paper - he’s damn sure its there.

I’ve been thinking of our project as just scratching the surface of something much bigger. We live in a world dominated by products made through a masculine view of the world. What happens if we look through a feminine lens? I have a feeling we’ll find more interesting problems to solve than toilet paper dispensing. 

    • #blog
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    • #lens
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    • #physical computing
    • #problems
    • #svaixd
    • #thesis
    • #toilet paper
    • #women
    • #world view
    • #perspective
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Tash Wong is an Interaction Designer living in Brooklyn NY.

She made her start in architecture, but soon became enamored by the speed and flexibility of the web. After transitioning spatial design skills into user experience and technical chops to code, she’s spent time creating groundbreaking mobile frameworks and product consulting for NY-based tech startups.

She is presently pursuing an MFA in Interaction Design at SVA, and is the co-creator of Coastermatic.

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